Experience Design

Designing the
Future of Museums

Culture · AI · Creative Technologies

Connecting design, culture, museums, artificial intelligence, and global education through research, teaching, and professional practice.

Portrait of Hyun-Kyung Lee
Hyun-Kyung Lee, Ph.D.
Professor
CDM (Culture and Design Management), UIC
Yonsei University
About

Designing meaningful cultural experiences.

Hyun-Kyung Lee is a professor, researcher, and designer whose career connects industrial interface design, museum exhibition development, design theory, AI, and globally networked education.

70+Publications — click to explore
20+Years of design practice
10+International collaborations
5Countries in global studios
Industry

LG Electronics

GUI, product communication, package design, interaction and visual systems.

Museum Practice

J. Paul Getty Museum

Exhibition development, mock-ups, schedules, labels, installation and visitor experience.

Research

Museums, AI & Culture

Inclusive AI, virtual and augmented museums, archives, design thinking and cultural industries.

Education

Global Studios

Collaborative courses with Stanford, Aalto, Indiana and CUHK.

Featured Research

Selected international work.

International journal articles and major conference publications representing research in AI, museums, design, education, and cultural experience.

CDM Lab

Culture & Design Management Lab.

A service, product, and user experience design lab where science and technology are grafted into cultural spaces. The lab studies visual form and function, creativity, VR·AR·XR exhibitions, museums, archives, AI, and socially sustainable design.

Research Identity

Designing experiences where culture and technology meet.

문화공간에 기술을 접목한 서비스·제품·사용자경험디자인 연구실입니다. 디자인싱킹, 전시디자인, 창조산업의 예술과 기술의 결합을 통해 융합학문의 효과를 확장합니다.

Design ThinkingAIExhibition ManagementDesign MuseumGUIVR / AR / XRArchivesSocial Sustainability
11Researchers
7Research themes
3Featured projects
CDM Lab research profile and themes
Current & Selected Projects
VR design tools project

Everyday Objects as a Playground in VR

Supporting creativity in geometry shaping for novice users through immersive design tools.

Safety for Children and Smart Daycare project

Safety for Children & Smart Daycare

Computer vision and experience design for safer childcare environments, developed through an interdisciplinary design innovation course.

National Museum of Korea archive center project

Archive Center at the National Museum of Korea

Interdisciplinary basic research for establishing an archive center and strengthening museum knowledge infrastructure.

People

Researchers and their interests.

Research areas include humane safety, design museums, design management, creativity technologies, service design, museum archives, sustainable fashion, NFT digital art, and design therapy.

CDM Lab student researchers and research interests

CDM Lab members and selected research interests. Individual profiles can be expanded as additional student information is provided.

Professional Practice

From interfaces to exhibitions.

A professional archive spanning digital interfaces, visual communication, museum planning, exhibition design and visitor experience.

Getty Museum exhibition development
Getty Museum

Exhibition development as a collaborative process

Planning boards, interdisciplinary meetings, physical models, wall-color tests, gallery installation and interpretive communication reveal how a museum exhibition moves from concept to public experience.

PlanningMock-upInstallationVisitor Experience
LG Electronics GUI design
LG Electronics

Designing digital experiences

Interface systems for digital television, mobile phones and networked appliances, alongside packaging, corporate identity and information graphics.

GUIUXVisual SystemsPackaging
Odd Velvet graduation exhibition
Early Work

Odd Velvet

A bachelor graduation exhibition integrating editorial design, typography, tactile materials, packaging and spatial installation—the beginning of a sustained interest in experience and exhibition design.

Sacred Visions exhibition model
Exhibition Planning

Sacred Visions

A complete exhibition-planning case study: proposal, sketches, artwork analysis, spatial drawings, accessibility, graphic systems, schedules, budget and physical scale models.

Curatorial StrategySpatial PlanningAccessibilityProject Management
Classroom

Enter your course room.

Two course rooms for student materials, in-class questions, and instructor resources.

01

AIP

Academic-Industry Project. Student downloads, class communication, and instructor-only teaching materials.

Enter classroom
02

Culture and Design Trend

Course resources, in-class questions and discussion, with a separate instructor-only materials area.

Enter classroom

Student room passwords rotate automatically each day using the room number + Korea date (DD). Instructor resources use a separate access code.

Teaching

A globally connected classroom.

Teaching combines visual literacy, design history, contemporary culture, hands-on exhibition visits, design thinking, emerging technologies and international collaboration.

Aalto University

Human and AI in Future Design

Exploring AI evolution, cultural interpretation, prototyping and reflective making.

Indiana University

Food, Culture & Design

Cross-cultural visual communication, empathy, typography, motion and gallery exhibition.

CUHK

Global Cultural & Creative Industries

Hybrid learning, fieldwork in Seoul and Hong Kong, museums, K-culture and design thinking.

Stanford d.school

Design Futures

Extreme users, prototyping, future scenarios, inclusion and human-centered innovation.

Museum Education

AR Blended Learning

Interactive learning that combines physical heritage, augmented content, sound, assembly and quizzes.

Mission

Agency to Design Futures

How can students anticipate, imagine and build pathways toward a wider range of possible futures?

Research Archive

70+ Publications

The complete publication list is searchable and organized by year and publication type. Featured international work appears above; domestic scholarship remains fully represented here.

  72 records currently indexed
Documents

Selected design archives.

Brochure, exhibition identity and early museum website projects.